MYFAORG Rules Clarifications

Ask me a question about the rules on twitter (https://twitter.com/WargarW) and I will answer it here and tweet about it when I answer.

Latest Qs and As on top.

Q: Spell casters are not listed with a LEVEL in ‘The Creatures and Phenomena of Thulê’. So how can I know for how long their spells will last, when they are listed as lasting for example “1 hour PER LEVEL of caster”?

A: The Myth master is supposed to use the “Weak”, “Leader” and “Chief”, or similar categories, as a guideline. If in doubt, you can “reverse engineer” the stats of the spell caster’s CR skills, to see approximately what level he is meant to be on. I guess I should make it a bit more clear in the future….. (If the CR skill proficiency is 0 then the level should be 1, if CR skill is 4 then level should be around 8, if more than that, level should be 12 or more).

Q: How do I engage in mêlée if I am for example 40′ away from my enemy?

A: Normally you will both just walk up to each other until you are within mêlée range, and then mêlée starts. If not, one (or both) can charge into the situation, or perform a tactical advance (5′ to 15′) if closer to the enemy. The rules for charging and tactical advance will then of course apply.

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Q: Are there any “attacks of opportunity” in MYFAROG?

A: Not as such. If you have won the initiative, you can move out of a mêlée before your opponent can attack. If he has the initiative on the other hand, he will be able to attack you before you can move.

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Q: When you use magic items, will the Rune Lore DD for doing so go down for each time?

A: Yes, according to the rules for “Practising” (page 34 in 4E) the DD goes down by 2 every time you do the exact same thing, to a maximum of 6. So it will become easier to use a sorcerous item for every time you succeed, to a certain point. Note that when the DD goes down, so does the XP reward for performing the task.