Because of my optional rule for XP, posted here a few days ago, I was reminded of the fact that in the draft for MYFAROG 1E there was a rule where Int modified the amount of XP you got, because — simply put — smart people learn more from both failure and success than dumb people.
“It is human to fail, but a shame to remain in failure.”
The rule was not included because it just complicated things for not a very good reason, and also — frankly — it mainly makes it suck to have a character with low Int, and Int is already pretty important in MYFAROG, being the attribute modifying the most skills.
The rule was pretty realistic though, and I figured some of you might like it and want to use it, so here it is:
The amount of XP gained each Saturday is modified by Int * 5%.
E. g. if you have Int +1 you will get 5% more XP each Saturday. If you have Int -2 you will get 10% less. If you have Int +4 you get 20% more. Etc.
If you want Int to have an even bigger impact on your character’s ability to learn, you can modify Int by 10% instead. Some times I get the impression in real life that the mod is at least 20%….
It’s your game, so you are of course free to use or modify this rule as you see fit.
“Dumb characters for smart players?” 😉