MYFAROG is not just a game made out of love for pen & paper fantasy role-playing gaming, but also a game made out of love for Ancient Europe. The idea is to entertain, but also to educate and to inspire gamers to learn more about their own heritage.
Skudian Light Archers
MYFAROG is still a fantasy game, it is not at all historically accurate, although it aims to be believable and based on Ancient European culture, religion, traditions, technology, lore and mythology, so when I wanted different realms in Þulê with native human cultures I (losely) based them on different historical cultures. I also included two cultures that were located outside of Europe, but that were surely (Ancient Egypt) or just very likely (Sumer) European. Some will react to the fact that I suggest the Sarmatian-Skythian tribes were the ancestors of the Slavs and Hungarians, but that is fine; I just assume that they are, and this assumption is used to create a unique culture in my game.
Agadîr is based on Sumer.
Andâlanga is based on Thrakia/Dacia.
Ellinea is based on Ancient Greece and Illyria.
Erulia is based on Ancient South Scandinavia (Denmark/Saxony)
Priþenio is based on Gaul and Ancient Britain (=”Celtic” Britain).
Skanþinawio is based on Ancient North Scandinavia (Norway/Sweden)
Skudia is based on Ancient Baltic cultures and Sarmatia/Skythia (i. e. Slavs & Hungarians).
Tawia is based on Ancient Egypt (the first dynasties) and Minoan Crete.
Troskenia is based on Iberia and Etruria/Ancient Italy.
Tradition- and religous-wise they will all be very similar to each other though; I am suggesting that there is a pan-European Pagan religion after all. The cultural differences are pretty much limited to architectural styles, tribal weapons, tribal armour and some times temple styles. The realms of Þulê are all tribal confederacies, ruled by sorcerer-kings or god-kings (and some times queens).
The European cultures left out as inspiration, like the Finnish and the Basque, are left out simply because I don’t know so much about them, and certainly not enough to even losely base anything on them. However, a Basque could well identify with Troskenia and a Finn maybe with Skudia.
The other realms in Þulê are the highly dangerous Etunakaimas (Jôtunnheimr), the realm of the ettins, and Gemahlewa (Gimlé), the underground realm of the dark elves (alias dwarves).
In addition to these there are four “off-map” realms, Assuwa, Libuê, Khem and Agadê, from whence the other human species in the game come. Those are losely based on Asia, Africa, Ancient Egypt (the last dynasty, when it was no longer European) and Akkadia respectively.
Priþenian Heavy Infantry
A principle idea in sorcery is to “act as if real to make real”, so perhaps, by playing such games, and living in the mind in these realms, we will contribute to reviving them, if nothing else then in the hearts of many Europeans.
Troskenian Heavy Infantry
Ellinean Heavy Infantry